Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Sunday, April 17, 2011

Size Certainly Matters With Nintendo's DSi XL



review image
Photo by Jim Merithew for Wired.com
When other companies bob, Nintendo weaves. As it s rivals attempt to make their handheld game machines smaller and more portable, Nintendo hits us with the DSi XL, a supersized version of its pocket player. DSi XL, currently available in Japan and set to be released in America in the first quarter of 2010, is the size of a paperback book. It’s also about 30 percent heavier than the DS Lite. Why? Because the unit’s two screens are much, much larger — 4.2 inches diagonally, compared to the DS Lite’s 3.25-inches.
Why did they supersize it? Nintendo says the massive screens (with wider viewing angles) are in part aimed at senior citizens who don’t want to squint while playing Sudoku. But granny typically plays from home, where portability isn’t really a concern. If you do the bulk of your DS playing on your couch instead of on the bus, you likely won’t mind the tradeoff.
The larger screen isn’t just some frivolous purchase — it’s completely awesome. Seriously, we can’t imagine going back to smaller screened DSi. The screens have the same resolution as previous models, but the blown-up images look fantastic. It’s much easier on the eyes, even if finely detailed 2-D art does look a bit pixelized on occasion. It’s less obvious with 3-D graphics.
DSi XL
Beyond pure visual splendor, it’s also easier to interact with the DSi’s touchscreen. And although it features a standard stylus that stores inside the unit, DSi XL also comes with a comfortable pen-sized stylus that’s much easier to hold. (There’s nowhere to store it, though.)
At all of its five levels of screen brightness, XL has better battery life than the regular DSi: an additional one to three hours, depending on the setting, for a total of four to 17 hours. That’s still not quite as good as the older DS Lite’s five to 19 hours, though.
In terms of functionality, the XL isn’t different from the standard DSi: Besides playing games, you can download games from the DSi Shop, browse the web, listen to music and take pictures with the unit’s dual front- and rear-facing cameras.
When it’s released in the United States in early 2010, the DSi XL will come pre-loaded with downloadable apps. Nintendo hasn’t said which, but the Japanese version comes with a web browser, an animation program called Moving Memo, two bite-sized Brain Age games and a dictionary.
Getting a few apps for free should help to soften the sticker shock: At roughly $200, DSi XL is the most expensive model in Nintendo’s portable lineup.
If you haven’t yet traded up from a DS Lite to the DSi, you might want to wait until the XL comes out. If you’ve already upgraded, the benefits are less obvious at first — but we bet that once you try XL for yourself, you’ll want one too.
WIRED Big, gorgeous screens and comfy Sharpie-sized stylus prove it: Size matters. Better battery life than DSi.
TIRED Blown-up art looks a bit pixelized. Where are we supposed to store that giant stylus?
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Nintendo 3DS Review: It’s Totally in Your Face


What’s so appealing about 3-D, anyway?
A while back, I saw two landmark 3-D movies in the same six-month time span: Avatar and the revival of Captain EO at Disneyland. The latter, a 1986 Michael Jackson flick, used 3-D in the sort of ham-handed ridiculous way it had always been used: Asteroids flew into the seats. Evil monsters poked their claws and spears into your face. Cue screams and laughter from audience.
For a movie so closely identified with the current 3-D boom, James Cameron’s Avatar never tried any of these tricks. I quickly forgot I was watching a “3-D movie.” The depth, the added sensation of things being further away, had the subtle effect of making everything seem real, touchable. The 3-D technology was the medium, not the message.
The Nintendo 3DS is at its best when it does Avatar, not Captain EO. Games that make players go gaga over the innovative glasses-free 3-D display are all well and good. But it’s the way the small screen’s 3-D effects make every 3DS game look like a little animated diorama in a shoebox that impresses me the most. Something about that third dimension brings games to life.

The $250 3DS, already available in Japan and coming stateside March 27, is a gadget with the weight of the world on its bezels. Nintendo has enjoyed uninterrupted dominance in the handheld gaming space since it practically created that space with Game Boy in 1989. This is now under assault from Apple’s suite of touchable phones and tablets, which play an increasingly enjoyable library of games for significantly lower prices.
Once again, Nintendo’s proposal is typical Nintendo — staunchly conservative and wildly innovative in equal measure. On the one hand, it emphasizes $40 retail games over cheap downloads, and the company says it won’t try to attract indie “garage game” developers. On the other hand, it has positively leapfrogged the competition by utilizing a glasses-free 3-D screen, in the same way that the original Nintendo DS led the way with its touch interface.
As other writers have already elaborated upon, the 3-D screen is made significantly better by the “volume control” slider to its right. You can crank the 3-D up all the way if you want to enjoy the full depth-of-field effects, but to view these you’ll need to hold the 3DS rather close to your face, pointed square at your eyeballs.
This is not nearly as taxing as it sounds — I’ve played it at length with the machine in just that position and never felt tired. But if you want, you can crank down the 3-D, sacrificing the full force of its power for a more relaxed viewing angle.

Screen aside, the 3DS looks a lot like the original DS. There’s a D-pad, four face buttons, L and R shoulder buttons and Select and Start buttons. Oh, and there’s the lower screen, which isn’t 3-D but still has a touch interface.
The big additions are a comfortable analog “slide pad” joystick and a 3-D camera, which faces outward, so you can take stereoscopic pictures of the world around you. Every Nintendo 3DS comes with a 2-GB SD card, and photos are saved directly onto this in two formats — JPG and MPO.
When you look at the images on the 3DS’ tiny screen, they may not seem so bad. When you actually open them on a PC, they look pretty much awful. But because it uses the standard MPO file format, you can then open those 3-D images in other viewers or use them on other devices. (Nintendo says it will eventually update 3DS’ firmware to take 3-D video.)
The 3DS is packed full of preloaded games and applications, some of which are more interesting than others. (I wager none will prove as compelling as Wii Sports.) Several “augmented reality” games use the 3-D camera to overlay gameplay onto a real-time image of the real world around you.
Of these, the most fun is Face Raiders, in which a photo of your face is transformed into a series of grotesque laughing enemies that fly all over the room and must be shot down. It’s not the game’s very simple point-and-shoot mechanic that makes it fun, it’s the hilarious comic expressions that it morphs your face into. Nintendo is still the master of these little touches.
Other features use the system’s wireless connection. You can set three different connections to various Wi-Fi hot spots, and when the 3DS gets into range of any of them it will automatically connect and search for new content on Nintendo’s servers. The StreetPass mode constantly searches for other people’s 3DS consoles and automatically exchanges data with them if you get within range. You can swap your Mii characters, which you can create on the system or import from your Wii, for example.
You can also drop the 3DS into sleep mode by just closing the lid, and it will continue to search for other DS systems and hot spots while running on a minimal battery charge. I was able to leave the 3DS sleeping and carry it around for two days without having to recharge it. And with so many reasons to always have it on me as I go about my day, I fully plan on doing so.
That said, when you actually have the 3DS open and are playing a game, the battery will drain very quickly. If you’ve got the wireless turned on and the screen brightness going at full blast, you’ll be staring down the Blinking Red Light of Impending Death within about three hours.
Turn the Wi-Fi off and crank down the brightness and you might squeeze another 90 minutes out of it, if you’re lucky. To that end, Nintendo has included a convenient charging cradle with each 3DS, and you’d probably better get used to using it regularly.
Eighteen months from now, Nintendo will release the inevitable 3DS Lite and take us for another $250. Until that day arrives, I’m pretty comfortable saying that the Nintendo 3DS is the best gaming platform the company has ever created: The user experience is quite polished in a variety of ways, and its forward-thinking core feature really does make gaming better. Nintendo will sell a lot of them, and glasses-free 3-D will be a big deal in the next generation of gadgets, just like an avalanche of touch screens followed the first DS.
But all that may not be enough to keep smartphones and tablets from siphoning away more and more of the gamers who have long kept Nintendo in charge of the portable-gaming world.
WIRED 3-D visuals are true game-changer. Variety of fun, preloaded apps. Lots of reasons to carry it around in sleep mode.
TIRED Camera images are low-quality. Chews through battery in the blink of an eye. Games start at $40.
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Monday, April 4, 2011

Nyko Power Pack+ and Charge Base for Nintendo 3DS review

When we reviewed the Nintendo 3DS (both times) there were some things we liked and others we didn't, but one thing stood out as a true flaw: the battery life. Three to four hours on a charge just doesn't cut it when portable game systems are traditionally known for shrugging off entire international flights. The 3DS would struggle with a puddle-jumper. Now, Nyko says it has a fix, and have released a battery backpack that promises twice the life of the stock console. Does it deliver? Not quite, but close.

Hardware and installation

Lest you get confused, Nyko actually has two distinct products here: the battery itself and the Charge Base which you plug it into. For $19.99 you can get yourself just the Power Pack+ (the battery), but using it sadly will prevent you from using Nintendo's standard charging base, with its trick, flip-out charging contacts. So, Nyko also offers the Charging Base as well, which is $29.99 and includes the battery pack. So, $10 more for the full package, then.

This charging base is rather bulkier than the stock one, and rather blingier too. It features a glowing power light and, when you set the system down, LEDs on the side illuminate your desk to indicate whether it's charging (red) or charged (green). It's a little excessively loud, but is certainly easier than squinting to see the tiny orange LED Nintendo put on the 3DS itself.

Installation of the pack requires the removal of a few screws on the back, pulling off the backplate, and the extrication of the stock 3DS battery. This system completely replaces it. Overall the process takes just a few minutes if you don't lose any of those tiny screws - or the tiny screwdriver Nyko includes.

Once on the system is roughly one-third thicker than before, though Nyko did thoughtfully contour the back and threw a rubberized coating on there to boot. Naturally this adds some weight, too, up to 280 grams from the stock console's 240. Not a lot, but it's a noticeable difference.

Testing We cycled the battery pack a few times to let things get comfortable before testing, as Nyko indicated that, for the first time at least, you should charge by plugging the stock Nintendo power adapter straight into the 3DS itself. Afterward you can plug that adapter into the base and leave it alone. We would have liked to see a second power adapter included here, and it would have been even nicer if Nyko had moved away from the proprietary plug and gone with a microUSB. Alas, you can't have everything.

We ran a number of tests, each time using Pilotwings as our demo game with the brightness and 3D slider max'd - how we figure most gamers will be playing it. Consistently we scored four hours of battery life with WiFi enabled. Turned off the system managed just under five hours. The stock 3DS in the same configuration, meanwhile, managed two hours thirty minutes with WiFi enabled, about 2:45 with it disabled.

We should also mention that the first charging base we received would consistently cause the official Nintendo adapter to short out. Put the console in, hit the power button, and the world would go dark - well, the Charge Base would, anyway. To get it to work again we'd have to unplug the adapter from the wall and let it chill out for a few minutes. Nyko shipped us a replacement, which worked just fine. Hopefully this is an isolated incident, but given our pals at Joystiq had an issue in their first batch too, you might want to make sure you get yours tested long before your return period expires.

Wrap-up So we didn't see quite double the battery life, but we'll call it close enough. That said, the extra bulk is certainly noticeable, and whether or not you can live with it is, of course, up to you - and the confines of your pockets.

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8 Bit Nintendo and Lego Stop Motion

8-bit games may represent something that will soon be seen in history books, but they will still be a great source of inspiration for decades. The 8-bit Nintendo games characters transposed in the Lego world will surely leave many people awestruck.

Ninja Moped (previously known as Rymdreglage) is a Swedish pop punk band that came up with some videos that will certainly attract many geeks on their side. The video for their “Kallbrand Instrumental” song, which can be watched above, features characters from many Nintendo 8-bit games, but that's not all. The characters are made from Lego and the entire video is filmed in stop motion. In what concerns the design, Lego pieces are perfect for representing 8-bit characters and environments, as they have pretty much the same bulkiness.

“8-bit Trip” is an older song of theirs, made in the same vein. The Ninja Moped Youtube channel features a NES-quiz, among behind-the-scenes videos and other clips related to the band. In each of the 10 episodes of the NES-quiz, people had to guess which games are transposed into the Lego world. These episodes can also be treated as music clips, as the songs heard in the background are in fact Ninja Moped songs.

There were more than one game featured in each episode, so guessing them was not really a piece of cake. However, both the characters and the environment were reproduced with great fidelity, so nostalgic NES gamers who still remember the 8-bit sagas should not have any problems in identifying them. It would probably be much easier to make such videos directly on a computer, but Ninja Moped should really be praised for their effort. After all, this effort is exactly what makes them stand out of the crowd.

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Sunday, April 3, 2011

Nintendo says “no thanks” to smartphones

In an interview with CNN, Nintendo of America president Reggie Fils-Aime said that the video game giant has “no desire to get into telephony.” This comes hot off the news of the “successful” 3DS launch in the US and Sony Ericsson's recent launch of the PlayStation-focused Xperia Play in 11 global markets. Instead, Nintendo believes that it can offer exciting and engaging new formsof gameplay – through its proven software franchises such as Super Mario, Zelda and Metroid as well as through innovative tech such as the 3DS's glasses-free 3D. Fils-Aime says Nintendo doesn't feel it can have a competitive advantage in the cellphone market. Whatever could that mean? Critics will likely point at Apple's iPhone and App Store as the culprit. Fils-Aime has a point. Going head to head with the App Store's cheap games would devalue the $40 asking price that 3DS games command. In most cases, Nintendo's first-party games sell well, so why would it go into a market where dollar games like Angry Birds and Doodle Jump rule? It won't. If Nintendo did join the battle for smartphone domination, it'd lose for sure, and Nintendo hates losing.

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Wednesday, March 30, 2011

Nintendo Says No 3D in Wii 2

The Wii is a sinking ship. After a few years of excitement over its motion controls, it's starting to sit near our TVs, collecting dust, while the Xbox 360′s Kinect and PlayStation 3′s Move motion controllers rake in the dough and win our hearts. Nintendo knows that its Wii can't compete without getting high definition graphics and a beefier processor to handle games on par with the 360 and PS3. But Nintendo is an outward thinker, it released the DS, the first successful touchscreen handheld gaming device and the Wii, the first successful home console with motion controllers. And just recently, it launched the 3DS, the first glasses-free 3D handheld. With Nintendo pushing 3D so hard, people would think that 3D has a big chance at making its way to the Wii's successor, no? Heck, Nintendo even showed off a prototype demo of a Wii running Mario Kart in 3D. Wrong. Nintendo of America's president, Reggie Fils-Aime has effectively shot down that idea. Nintendo says that in order for 3D to work, it needs to do so without the glasses. We couldn't agree more, which is fine by us.

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Tuesday, March 29, 2011

Nintendo says 3DS sets day-one handheld sales record, doesn't quantify it

How many Nintendo 3DS handhelds got sold stateside after Triforce Johnson got one? Enough for Nintendo to boast. "U.S. day-one sales numbers for Nintendo 3DS were the highest of any Nintendo hand-held system in our history," the company claimed today, adding that the volume of tech support calls it received was also "well below the rate experienced during past hardware launches," and that there are no widespread issues with the handheld. That may sound a bit premature, considering Nintendo won't provide actual sales figures until April 14th, but we're willing to consider the possibility that the Virtual Boy's legacy is done: perhaps this time, the only major headaches Nintendo's handheld will create are for the likes of Sony and Microsoft.

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Nintendo 3DS games require 2-3x larger budgets than DS

Did you buy a shiny new Nintendo 3DS over the weekend and are now left scratching your head at the lack of decent games to play on it? Ridge Racer? Haven't we played that game on like almost every single console already? Nintendogs + Cats? Is that really even a game game? Well, those richer graphics and 3D features might be why. As with all video game systems, as the specs get better, the cost of developing deeper video games will naturally go up too. An anonymous 3DS developer says that game budgets on the 3D handheld are two to three times that of the DS. Programming portable video games isn't about slapping a few pixels onto a screen anymore, development budgets now need to be on par with their living room console counterparts. Developers for the 3DS aren't simply developing games tailored just for on-the-go-gaming, they're making full-blown console games playable on a portable. If you want bite-sized portable games, you're looking at the wrong devices. For that, an iPod Touch or an iPhone will do nicely. The 3DS is the DS all grown up, and with its new older image, you can expect to wait longer for games and pay more for the better ones. We can't wait for Call of Duty to make the leap to the 3DS. You know Activision is working on it. A franchise that large can't possibly be ignored. And when it arrives, it's likely going to be every bit as great as its console brothers – no more gimped mobile versions.

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Saturday, March 26, 2011

Nintendo 'moving away' from insisting on 3D to play 3DS games, wants them all playable in 2D

The Nintendo 3DS has a slider in its side. A slider that adjusts its namesake feature, three-dimensional imagery, up and down in intensity relative to the user's preference. Now, although the 3DS' screen doesn't force glasses on you, it does demand that it be held just right in order to get the most out of the 3D effect and we can imagine plenty of people might neglect its extra dimension in favor of old-fashioned 2D (not to mention those who can't tolerate the third D for health reasons). It's encouraging, therefore, to hear that Nintendo has taken the stance that no game should require 3D as part of its gameplay mechanics. That's the word from Hideki Konno, one of Nintendo's veteran producers, who says the company wants all of its 3DS games to be playable in 2D, essentially reducing the 3D aspect to an aesthetic enhancement. Some might argue that's underusing the portable's hardware potential, but Nintendo has always been in the business of pleasing the mass market - there's nothing preventing some daring developer from making a game entirely dependent on a three-dimensional perspective.

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Nintendo 3DS flies off shelves across UK

For some it might be the day you get your iPad 2 lineup exercises as usual of an Apple product launch, but for some diehard fans of Nintendo, it's the most anticipated day of the year, or month at least. The Nintendo 3DS finally arrives in the United Kingdom, supported by some 1,000 retail outlets and some 600 special midnight openings, and one of the strongest ever line ups for a new console, capable of contending those from Apple and Sony.

Of course, the handheld console doesn't just come itself. What are consoles without games? The Nintendo 3DS came with the usual Nintendo cute pet simulator Nontendogs + Cats, and Pilotwings Resort. Well, obviously that's not all.

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Thursday, March 24, 2011

Nintendo 3DS AR Cards Packaged Into Android App for Augmented Reality Goodness

We here at Phandroid have been pretty intrigued by the developments in glasses-free 3D for mobile devices, but our content range has left one non-Android related device without much coverage: the Nintendo 3DS. A new Android app is giving us an excuse to talk about the new handheld gaming system, however, and its augmented reality gaming capabilities.

The aptly named 3DS AR Cards app packages the physical augmented reality generating cards that trigger interactive games into a digital form to be displayed on your Android phone's screen. The result is the same: computer generated baddies pop out of real life surfaces, archery targets arise from kitchen countertops, and the 3DS tracks it all in real time. It sure beats hauling around stacks of cardstock.

The app is available for free in the Android Market. Sure, the handheld hasn't launched just yet, but why not be prepared for the moment it does?

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